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Final Exodus chronicle

Development posts collected in one place. English translations are added after review; each entry links to its Facebook source.

Translated from Russian

Login through the new website is now working

Login through the new website started working today. We're doing it properly: encryption, agreements, account recovery, and so on. If you want to avoid running into “this name is already in use,” you can register your account now. It will also be valid for logging into the game.

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Translated from Russian

The first stage of work on ship modules is complete

The first stage of work on ship modules is complete. All the modules have been defined, and templates for creating them have been made. There is still polishing to do, of course, but the result is already impressive.

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Translated from Russian

A little about our game's story elements

I want to tell you a little about our game's story elements. It may seem that we're making just a large, complex economic and political simulation. That is not quite the case. There is a very important feature that perhaps sets our project apart from all the others, along with many more features we'll discuss later.

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Translated from Russian

Working on the R&D package: ship modules

I'm working on part of the R&D package, starting with ship modules. The idea is this: if the player has the appropriate building and specialists, as well as a hired agent acting as chief designer, they can design a ship module, or an entire ship, themselves.

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Translated from Russian

Our project has been renamed Final Exodus

Our project has undergone a small rebranding. The game is now called Final Exodus. Unfortunately, another game took the original name before us. But there isn't much to regret; perhaps this name is even better. Our website at 1exodusgame.com is running, and we'll soon add another address, finalexodusgame.com. We've also launched a Discord server and are in the process of publishing the project on Steam.

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