Our project has undergone a small rebranding. The game is now called Final Exodus. Unfortunately, another game took the original name before us. But there isn't much to regret; perhaps this name is even better. Our website at 1exodusgame.com is running, and we'll soon add another address, finalexodusgame.com. We've also launched a Discord server and are in the process of publishing the project on Steam.
Development news: I've started working on the engineering side of R&D. The idea is that players can design modules for ships and other vehicles, as well as buildings, themselves. They set the desired parameters, and then the result depends on many factors. Crucially, it will be impossible to exceed the ideal limit. So the system first calculates the ideal design behind the scenes, and only then calculates what the player actually gets. This means that I now have to specify a fairly complex set of engineering calculations for each class: how much cable, how many bulkheads, pieces of equipment, light fixtures, and other components a module needs to meet the player's requirements. That's where things stand.
