← Back homeCurrent development status
Working systems
Not a list of promises, but the foundation of a universe already running on the server and growing with the game.
In this overview09core systems
Server status
The universe keeps moving
The server maintains a shared universe clock, synchronizes game services and accepts client connections. Most systems below are already implemented; the rest are in active development.
This is a work in progress: balance, performance, interfaces and presentation will continue to evolve.Game foundations
What already works
Each card shows the scale of a system and its current state. Expand it for the full brief.
01 / SYSOperational
≈24/7persistent universe
Persistent server
Game time never stops, while world services remain synchronized.
Full system brief +
The server runs almost continuously. A shared universe clock connects the economy, travel and other simulation processes, while every client joins a world already in motion.
02 / SYSOperational
45,000real stars
Star map
Real stars arranged with astronomically accurate relative positions.
Full system brief +
Players can select stars, plan routes and enter individual systems. The spatial structure is derived from real astronomical data.
03 / SYSOperational
1.395M + 2.145Mmajor and minor bodies
Star systems
Planets, moons, comets, asteroids and belts around nearly every star.
Full system brief +
The generated systems contain 1,395,000 major and 2,145,000 minor celestial bodies and belts. Composition, temperatures, orbits and other properties are calculated for them.
04 / SYSOperational
up to 40,000regions per planet
Planetary maps
Explorable surfaces with distinct climate, terrain and finite resources.
Full system brief +
Every explorable planet and moon has a mapped surface. An Earth-sized world can contain up to 40,000 large regions whose elevation, moisture and seasonal temperatures follow tectonics, orbit and stellar radiation. More than 120 finite resources exist, with only a subset present in any one region.
05 / SYSOperational
≈700,000cells per region
Detailed surface
A region roughly 100 km across opens into a local tactical scale.
Full system brief +
Each large region is divided into around 700,000 cells of roughly 100 × 100 metres. Landforms, water and vegetation appear here alongside buildings, exploration teams and military units.
06 / SYSIn development
4,000+goods and materials
Economy and production
Deep production chains connect extraction, processing and the market.
Full system brief +
The database already holds more than 4,000 goods and materials with over 10,000 dependencies. The target structure contains 6,000–7,000 entries. Production chains, balance and player tools remain under active development.
07 / SYSIn development
80+subsystem types
Ship construction
Ships are assembled from functional modules instead of chosen from a fixed list.
Full system brief +
Backbones, armour, compartments, gas tanks, cargo modules, landing gear and dozens of other subsystems form a real vessel. Designs must account for power, thermal control, navigation and the mainframe. The goal is engineering depth without requiring an engineering degree.
08 / SYSOperational
1:1spatial scale
Ship flight
From landing on a moon to interstellar jumps and cargo runs.
Full system brief +
Ships can lift off from and land on planets and moons, move within systems, jump between stars and carry cargo. Distances retain a realistic scale, so even with time acceleration every route remains a meaningful decision.
09 / SYSIn development
≈7 billionpeople in six factions
Population and agents
Society changes across generations while key characters live individual lives.
Full system brief +
People differ in beliefs, education, experience and culture. Birth cohorts are tracked separately, so policy decisions may echo 50–70 years later. Around 700 agents and 500 criminals already have individual attributes, skills and progression; they age, die and pass knowledge to successors.
Enter the universe
See the systems in motion
Download the test client or join the community as Final Exodus continues to evolve in the open.