I want to tell you a little about our game's story elements. It may seem that we're making just a large, complex economic and political simulation. That is not quite the case. There is a very important feature that perhaps sets our project apart from all the others, along with many more features we'll discuss later.
The game is not static. No NPC organization is 100% immutable. They live, develop, and change, just like the world around them. Moreover, these changes are largely driven by processes unfolding in the Final Exodus universe, rather than dictated by a script. That means players, their behavior, actions, and decisions directly affect the development and life of the universe around them.
It is also worth noting that, despite the presence of storylines and various events, their outcomes are in no way predetermined. Things will turn out as they turn out. Where humanity will end up, how it will get there, and what it will become are among the mysteries that cannot be answered until the players have lived through this world.
How many factions will remain? What will the final political and moral principles be? How will this affect our neighbors in the Orion Arm? We don't know, and we are not planning the answer in advance. We're interested in the outcome ourselves.
Will it be a monolithic human empire that subjugates everyone and ruthlessly destroys its enemies? Will it be a federation of civilizations that has defended its principles in battle and is ready to help anyone in need? Or something else? We will only find out by playing.
What happens afterward? We don't know yet. The plots and events are planned for roughly four years of play, or 200–400 years of in-game time. Perhaps we'll write stories for further play. Perhaps the events will end and the game will enter a more static phase, with the struggle for resources (which are finite), power, and the other elements found in ordinary games remaining.
But we will definitely start a new server where people can play through the history differently. This is especially true because there will be more than a new distribution of star systems and planets: there will also be substantial differences in the plot and events, even if that is not obvious at first. We are working on three versions of events and their causes, as well as the relationships and goals of other civilizations.
We are also considering making the level of science fiction less strict on a subsequent server, allowing shields, lasers, and other features of space opera. That could fundamentally change the balance and tactics of space and ground combat.
