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Client-to-server events are working

I spent the whole day breaking through a problem with sending events and information from the client to the server. Everything flowed smoothly from server to client, but in the other direction... Still, I managed it. The mechanics immediately get tangled up with players, their controllers, and other complex things, though. So the next step is to create basic login and accounts to simulate players properly. Or rather, not merely simulate them, but allow proper network access from several clients...

If progress there is even moderate, we MIGHT organize a proper little test by the end of the week. Who is ready to install the client and try to connect? Please let me know here.

Adding an interface with lots of working ship parameters is half a day's work. Some of the internal mechanics already exist and work.

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