A parade of planets. Modest. Plain. Without textures. BUT!!! The planets move at the game's simulation speed, even Pluto. Their motion follows real astronomical data precisely. Distances are to scale; the result gives us room out to 750 astronomical units. Orbits are drawn for the planets. Algorithms draw all of this automatically from six numbers in an Excel file. In other words, to draw a different system now, I only need to change one number in the loader: specify its number in the HYG catalog. If we have already added its data, a system with planets will appear. The next step is to add moons (most of the work is already done) and send little ships there with basic functionality for flights, landings, and so on. Expect an update soon!
Project archive
A parade of moving planets
Translated from Russian
