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Returning to development and looking for collaborators

I haven't written for a long time. Various circumstances in my life forced me to take a long break from hands-on work.

But I returned a month ago with fresh energy and have already made more progress than during all my earlier time coding.

Without going into details, I think I'll release a version with a narrow but playable set of features by spring. It will contain only a small part of the game, some individual mechanics, but I hope you'll already find it interesting. By now, almost all the conceptual questions have been resolved, and I've found ways to implement specific tasks in a specific programming environment. When I started, I hit many walls that prevented me from implementing mechanics the game needed. Those walls have now been overcome.

As a result, I'm no longer looking for miracle coders who could create everything we need from scratch. I'm looking for enthusiasts who want to help make a good, interesting, complex game. We need programmers, but also capable people who can work with data: gather it, organize it, or draw an image, for example. Everyone can contribute what they can. Can you design a website for the project? You're welcome! ;)

By spring, I want to have a working prototype and begin its initial monetization. The proceeds will pay you for further development work. But before we can earn anything at all, we need to put in the work.

Who's with me? ;)

Vladimirs Rodionovs, aka Kornel.

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