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Key mechanics move from Python to C#

An update: I had to switch from Python to C#. Over the past week, I managed to build and launch several absolutely key elements. First, flexible, dynamic database access. Working with data models makes manipulating the data very convenient. The web interface for working with databases is almost finished, too. The connection is there, and changes and additions work. Second, I established a socket-based client-server connection from the game engine to the future server database, without using the engine's built-in tools and all their limitations. There is still a huge amount of work to do, but the bytes are already moving )))))

In short, I'm now working hard on the core mechanics. Later, graphics and content can be wrapped around them quickly.

Soon I plan to send interested people a client prototype to test its connection to the server.

We are still looking for volunteers to move the project forward, both with and without programming skills. There are many areas where we need WORK and BRAINS. ))))

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