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The game engine and server are connected

I wrote a nice post, but Zuckerberg swallowed the whole thing.

So here is the short version. The last barrier has fallen. I did something that seemed almost impossible: I connected our game engine to a completely different system that will act as the server.

The lost post explained it in detail. Sadly, it is gone. The result is almost a miracle, and it is already working. Along the way, it became clear that a complete game would have been impossible without this. But those who look for a way usually find one. I did.

The screen shows a packet sent to the server and a packet returned from it. The server is running on Linux, on a completely different machine, with no Unreal Engine involved. It is a technical marvel. I am not exaggerating.

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