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Should players conduct police scans?

This may not be news to those who follow development closely, but I've had an idea: should we entrust “police scanning” to players? In other words, in missions played as a fleet commander, should we add a separate layer for internal control, with its own ships, hangar, and team? These missions would involve fairly routine flights through star systems and checks of real players' cargo and passenger traffic within human star systems. The rewards would be points for developing the fleet and ship side of the game, plus potentially large rewards for catching a smuggler. Another advantage: a very low chance of combat losses, and a chance to play with corruption. What do you think?

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