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Work on distributed servers and client connections

There is almost no news because I've been ill. When I'm ill, my thinking slows down badly and I don't sit down to code. Besides, I'm now working on how the server interacts with the database and how servers communicate with the client. The foundation is there, and the game already works with a server and clients, but now it needs to support several distributed servers. It's a difficult but solvable task. Some parts are already working. As a bonus, here is an avatar of one of the ship's crew officers.

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