What has been added? Switching ammunition through a menu; weapon and engineering menus with buttons and various data; gun firing modes; tracking different types of ammunition. I've started working on the thermal behavior of modules and the ship as a whole. After that I'll add missile weapons, then drones, then electronic-warfare systems. Next come improvements to the detected-target menu, including corrections and uncertainties that depend on sensors and other circumstances; polishing radar and other sensors; a start menu with an interface for ship setup and modifications; and then the difficult part, tuning the damage model. After that, I can start testing with friends!
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Weapons, engineering, heat, and damage systems
Translated from Russian
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